![]() At first, I thought the issue was that Madora didn't have her own gear back (still in our inventory) but doubt that was the cause. For example, lets say I had madora and got rid of her and picked up my henchman, all I have to do is get rid of the henchman again, get madora and suddenly the crashes are gone. ![]() All I have to do to prefer the crash is hire the original NPC i had back. This was extremely frustrating but I found a fix or something like. At one point, the north gate was doing fine, and the issue became heading towwards the barracks/commander area/arhu or anhu, the wizard. I have seen this a bit different interesting enough. Now, i can fix it easily, all i have to do is teleport to ANOTHER gate, but if i walk to the area of the North gate the game crashes. Here is where the bugs begin, sometimes when we teleport back to the North Gate, the game CRASHES. ![]() I created them, and occasionally want to release temporarily our proper NPCs which we use for adventuring, and hire the henchmen to take back to Cysil to we can do crafting (the actual forge is there, none in the NPC area). I've hired three henchmen for us as our two crafters and our sneaky sneaky thief. Any ideas what might be the cause? Oh also, WHEN it is crashing on releasing them, reloading does not fix the problem.Ģ- This one is much more major. I HAVE however successfully been able to release them when in that area at times. Its almost like the game is unable to deal with the departure of the NPCs. This tends to happen when we are in the Henchmen/NPC hiring area. So, currently playing with my wife via LAn direct multiplayer, and we've encountered game breaking bugs that through sheer stubbornness I have managed to somewhat bypass or avoid if yo will.ġ- when going to the homestead, sometimes asking NPCs or Henchmen to leave will crash the game outright. ![]()
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